Combative Roles

Assault
Standart soldiers, they fight in close and medium range.

+More damage with millitary grade weapon

+/- Acts on feelings

Recon
Amazing Scouters

+Fast

+Good with pistols

+Superhuman Hearing

-Light-armor

-Easily Killed

Combat Medic
Able to heal soldiers on a battle field to an extent.

+Automaticly restore health

+Heal Allies

-Easily Killed

-Medics has bounties on their each (They are more targeted)

Combat Medic Subclasses

===Archer ===

Knight
+Master of Sword

+/-Basic all around

+/- You ONLY have fair fights

-Your armor takes away mobility and vision of the battle fiel

Magician
+Powerfull Magic 2x as strong

+Can have more than 2 magic attacks

-Easily killed

Tactician
+Superhuman Intelligence

+Master of all technologies

-You cannot fight

-When in fight you can't move because you are frozen by fear

Ninja
+Superhuman dexterity

+Superhuman reflexes

+Master of all weapons

+Stealthy

+Can't be seen in daylight

-Cannot defeat ennemies in fair fights

-Your target will gain superhumain senses